Domain : Video games (Analytics on player behaviour)
- For Users Research Lab : Plan the development of ETL / ELT / Big Data tools. Develop the definition of Big Data standards and participate in the analytical vision of the user research laboratory.
- Rainbow Six - Siege (Ubisoft's most popular online game) :
- Creation of "scalable" ETL / ELT, facilitating data management and reducing time by up to 60% (absorb growth from 10 to +60 million players). Tracking design
- Work with my analytical team (2 data scientists 4 data analysts and 1 data engineer) in various subjects such as scalable code development and data understanding.
- Collaborate with teams around the world to provide data (China, United States, France, Canada)
- Provide dashboards as efficiently as possible to VP and game directors to make critical and strategic decisions.
- Rainbow Six - Quarantine (game in development) :
- Design a complex data model and implement ETL / ELT
- Help my analytical team (1 data analyst and 1 data engineer)
- Roller Champion (game in development) :
- Design a complex data model and implement ETL
- Creation of "scalable" ETL / ELT to analyze the game development phase (Alpha, Public Alpha)
- Help my analytical team (2 data analysts)
- Unannounced games (games in development) :
- Data Modelling, ETL / ELT and tracking design
Techno: Hadoop, Airflow, Spark, Python, Jupyter, SQL, Hive, Impala, API, Tableau, MongoDB